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Hold On

2012 - 2013
Interactive video installation
With the support of M2F Créations
Somewhere between film and video-game, in the interactive installation Hold On, you can go your way through famous movie's sequences like those from "The Shining", "Way of the Dragon" or "Jurassic Park".
Thanks to an arcade-type device, you can choose and control sequences from those video-ludic style movies. Paradoxically using both the very contemporary interactivity process and the old recording practice, the spectator can control the movements of the main actor turned into an avatar. The spectator can break the logical rhythm of the movie and lengthens the action using his joystick. He can delay the inescapable course of the sequence unit its end, both playing with and against time.
When machinimas are currently exploring video games to reproduce cinematics, Hold On, on the contrary, develops a playful and dynamic experience based on cinema.

Game engine powered by Stéphane Kyles - electronics by Gregoire Lauvin
Events >
2016Home Cinema, group show, Gare Saint-Sauveur, Lille, FR; OCAT Shenzhen, CN; Daegu Art Museum, Daegu, KR
Press >
Associated works >
Google Earth Movies
Dérives
Cutting Grass


Next work > The Road Between Us















Next work > The Road Between Us